Cache and Performance
com.zalinteractive.ui-shadow sample
Cache and Performance
Open Scenes/CacheAndPerformance.unity and enter Play mode. The scene instantiates 100 copies of Shadow Cell.prefab and displays entries, leases, hits, misses, generations, evictions, and idle/active/transient/temporary bytes.
Identical static and tint/Outer-offset variants should share output after warmup. Every-frame examples use transient memory instead of filling the idle LRU. Texture sharing alone does not guarantee Canvas batching. Exit Play mode and delete the imported folder to clean up.