Advanced Camera Setups — URP Universal
com.zalinteractive.translucent-image sample
Advanced Camera Setups — URP Universal
This sample requires URP with a Universal Renderer. Run Tools > Translucent Image > URP Setup and explicitly configure that renderer before opening the scenes:
- Multiple Sources.unity — two source plans share one renderer-feature capture stage.
- Layered Screen Space Camera.unity — Base/source and later Overlay/UI cameras form an acyclic stack.
- World Space - Preserve Depth.unity — the Overlay camera preserves Base-camera depth.
- World Space - Always On Top.unity — the Overlay camera clears depth.
- Capture Event Placement.unity — a local global Volume applies exposure and a color filter. Switch the renderer feature between Before and After Post Processing to see whether the panel samples the pre- or post-processed camera result.
The sample contains no pipeline or renderer-data asset and does not change Graphics or Quality settings.